Archers will gain skills points when leveling into higher levels, which can be spent in order to learn various that will help them in combat.
Skills are divided into two type of skills : Active skills and Passive skils. Active skills are used in combat in order to deal more damage, launching mobs into air. Passive skills will affect the player in various ways, such as boosting his stats. Once they're activated, the effect lasts forever as long as the Passive skill is activated.
Active skills[]
Rising Arrow[]
Skill Level | Level required | Skill Points | MP Required | Weapon Restriction | Weapon Attack Power | Cast Time | Cooldown | Monsters hit | Observations |
1 | 1 | 15 | 3 | Bow, Crossbow | 25% + 100 | Instant | 3 Sec | 2 | Mobs launched in air |
2 | 3 | 15 | 3 | Bow, Crossbow | 27% + 115 | Instant | 3 Sec | 3 | Mobs launched in air |
3 | 5 | 15 | 3 | Bow, Crossbow | 29% + 130 | Instant | 3 Sec | 4 | Mobs launched in air |
4 | 7 | 15 | 3 | Bow, Crossbow | 31% + 145 | Instant | 3 Sec | 5 | Mobs launched at highest peak |
5 | 9 | 15 | 3 | Bow, Crossbow | 33% + 160 | Instant | 3 Sec | 6 | Same as Rising Arrow Lvl 4 |
NB : Archers start with this skill.
This is your starting and launching skill, it's advised to max out it when possible, since at higher levels you'll be able to launch more monsters into the air. Level this skill at least at Lvl. 4 as mobs' height when launched will reach its peak. Level it at 5 for extra damage if you want.
Anti-air Shot[]
- Required skill : Rising Arrow lvl 1
Skill Level | Level required | Skill Points | MP Required | Weapon Restriction | Weapon Attack Power | Cast Time | Cooldown | Monsters hit | Observations |
1 | 2 | 15 | 1 | Bow, Crossbow | 2% + 5 | Instant | 0.1 Sec | 2 | None |
2 | 5 | 15 | 1 | Bow, Crossbow | 2,5% + 8 | Instant | 0.1 Sec | 3 | None |
3 | 8 | 15 | 1 | Bow, Crossbow | 3% + 11 | Instant | 0.1 Sec | 4 | None |
4 | 11 | 15 | 1 | Bow, Crossbow | 3,5% +14 | Instant | 0.1 Sec | 5 | None |
5 | 14 | 15 | 1 | Bow, Crossbow | 4% +17 | Instant | 0.1 Sec | 6 | None |
This skill is required in order to hit monsters in the air, and it's the Archer's standard combo. Since this skill will slow down the mobs's falling speed launched with Rising Arrow, you can easily obtain some high combos, which will give you experience multipliers.
Please note that you don't have to put this skill into the Skills Palette, pressing the Z button on your keyboard will make the player use the Antiair Shot.
Passive Skills[]
Rapid Step[]
Skill Level | Level Required | Cast Time | Effect |
1 | 5 | Instant | Increases movement speed by 10 |
2 | 8 | Instant | Increases movement speed by 20 |
3 | 11 | Instant | Increases movement speed by 30 |
4 | 14 | Instant | Increases movement speed by 40 |
5 | 17 | Instant | Increases movement speed by 50 |
Bow Mastery[]
Skill Level | Level Required | Weapon Restriction | Cast Time | Effect |
1 | 5 | Bow, Crossbow | Instant | Increase ATK by 10 (When using bow or crossbow) |
2 | 8 | Bow, Crossbow | Instant | Increase ATK by 30 (When using bow or crossbow) |
3 | 11 | Bow, Crossbow | Instant | Increase ATK by 50 (When using bow or crossbow) |
4 | 14 | Bow, Crossbow | Instant | Increase ATK by 70 (When using bow or crossbow) |
5 | 17 | Bow, Crossbow | Instant | Increase ATK by 90 (When using bow or crossbow) |