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Assassin
Thief
Assassin
Damage: Physical
Range: Melee
Next Class Upgrade: Ninja
Assassin
Assassin equipments
Assassin quests
Assassin PvE guide Assassin PvP guide



Assassins are geniuses of infiltration and stealth. Masters of close combat, they inflict quick and successive damage to enemies using a combination of their speed and the lethality of their primary weapon, the Katar. Assassins have a preference for using a range of poisons on their foes, eliminating large numbers enemies effortlessly. Upon reaching level 40, Assassins can be promoted to Ninjas. And they have very powerful and evil attacks such as Devilstorm.


The primary Assassin stats are agility, strength, and ATK. (The attributes list can be found on Attributes)

Introduction

Class Type

Even though Assassins do not have the PvE potential as the Jester, it is still able to dish out tons of damage if you upgrade the right skills. Assassins are more suited for PvP because of their ability to deal massive amounts of damage within a relatively short amount of time. Skills such as Shadow Walking and Throwing Dagger are most important in the arsenal of an Assassin. Be warned in the beginning Assassins are hard to train due to the limited number of skills you can utilize, but later on hard work will be paid off with a finely tuned machine of death known as the Assassin.

Class Advancement

Ninja

Skills

Assassin

"To live, no action is cowardly." So say the masters of stealth and poison. Functioning like melee snipers, Assassins trade claws for sleek katars and are trained for fast single-target kills and evasionary tactics. Capable of stealthing in combat and attacking while burrowed, they are notoriously tricky to fight and are also able to block attacks for damage mitigation in combat.

Assassins may be promoted to Ninjas at Lvl 40.

Assassin Skills



Icon

Skill Name

Skill Level

Minimum Req. Level

Skill Points Cost Per Level

Prerequisite Skill(s)

Description

Poison Crasher (Active)

1/5

Lv. 20

25

-

Lace your weapon for with Lv1 Serious Poison for 40secs.

Claw Blocking (Passive)

1/5

Lv. 20

20

None

Increase chance to block attacks by 5% when using Katars.

Ambush (Active)

1/5

Lv. 20

10

-

Attack up to 3 standing, fallen or air-borne enemies, causing instant damage.

April Fool (Active)

1/5

Lv. 21

20

Poison Crasher Lv1

Attack up to 3 enemies, lowering their physical and magical attack damage to 1 for 5secs.

Violent Blow (Active)

1/5

Lv. 22

20

Ambush Lv1

A rapid 5-hit combo that attacks up to 3 enemies.

Throwing Dagger (Actice)

1/5

Lv. 21

20

Claw Blocking Lv1

Throws a dagger at a single enemy that will knock it down.

Burrow (Toggle)

1/5

Lv. 20

20

None

Burrow all ninja-like into the ground. Consumes 3 MP per sec until skill is untoggled.

Shadow Walk (Toggle)

1/5

Lv. 22

20

Burrow Lv1

'Cloak yourself and sneak around undetected. Movement Speed decreases to 81% and consumes 20 MP every 3 seconds when toggled.

Gimlet

1/5

Lv. 21

25

Burrow Lv1

Only usable during Burrow status. Sends serrated blades screaming at enemies in a line.

Dagger Mastery (Passive)

1/5

Lv. 22

20

Throwing Dagger Lv1

Increases damage of Throwing Dagger skill and increases number of dagger thrown to 3.

Swift Attack (Active)

1/5

Lv. 27

25

Violent Blow Lv2, Shadow Walk Lv2

Attack up to 2 enemies so fast it looks like you are teleporting.

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